Published by: Microsoft
Developed by: Rare
Formats: Xbox360 Played: Xbox360
Release Date: November 14, 2008
Genre: Platformer

Banjo Nuts and Bolts however is completely different from the previous Banjo games. All what made the first game an all time classic has been completely stripped and remodelled. First of all the whole game is all about vehicles. At first you have limited parts and designs to accomplish anything and this game really does have a slow start. I got fed up with it pretty quickly as I felt the level design was poor and unimaginative and all the challenges felt like I was doing the same thing over and over. There was either a Race on land, water or air, getting to certain points within a time limit and carrying people or items. There were odd ones thrown in here and there but that was pretty much the jist. Each level had 6 entrances which were just to the same area with different challenges. These challenges you could gain Notes, Jiggies and Trophies (4 Trophies make up another Jiggie) depending on how well you did the challenge. Musical notes are also placed around the levels for you to collect and Jingos now offer extra challenges which unlock tokens used at a casino in Showdown Town which is the main area of the game. I actually preferred Showdown Town more then I did doing any of the other tasks. There were crates to find which unlocked extra parts, there were Jingos who were prisoner which you had to free and replace with their evil equivalent.




This game gets 68%
2 comments:
One persons 68% is one of another man's games of the year (http://dalagonash.wordpress.com/2009/01/07/283/) I thought Banjo showed gamings at its best, a real triumph of imagination and player freedom as oppossed to most linear movie like experiences of modern gaming.
But from speaking to people I know it's not for everyone and your review echoes most of their opinions, good read.
Thanks :)
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