Published by: Vivendi Games
Developed by: High Moon Studios
Formats: Xbox360, PS3 Played: Xbox360

The battle system is what the game is all about and the only place it fails badly! Although a great idea fights use only three buttons, He has both fast and heavy strikes attached to the X and Y buttons respectively. Tapping either button triggers a punch while holding a button down charges a fast or heavy kick and the A button is your defence. The fights look really good but the problem is the camera moves around a lot trying to give of a dramatic impression. While the camera moves around you sometimes go off-screen for a couple of seconds leaving you to guess what you are doing. By stringing combos together in one of eight combos, you can cause serious damage to an opponent. Each successful strike will boost Jason's adrenaline meter, and when one section of the meter is filled, he can perform a takedown which can take an enemy down with one touch of a button (B) or take more energy off a boss battle.

Quicktime events occur throughout the game and sometimes can be very annoying, if you are in the middle of a fight and your enemy tries a take down on you a quicktime event will come up for you to counter the move but if you are to busy still fighting you could press the wrong button therefore getting hit.
Other problems with this game are the camera while moving can be annoying especially when you have a weapon drawn, also when you take cover behind something you can’t just run in and do it sometimes you have to run to where you want to go then stop and then cover by this time sometimes you are shot by then! Also while undercover you can sometimes get hit through a pillar or something and also sometimes you can shoot enemies through your cover which is impossible and just lazy programming.



6 out of 10
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